Name:Axe
Weight: 2
Capacity: -
Raw material: 4 wood + 3 iron
Required skill: Weaponsmith 2
Day to produce: 30
Abbreviation: AXE
Description: A man with an axe has a +3 bonus to combat. One needs COMBAT skill level 3 to use an AXE. Only one weapon per man can be used.

Name:Balista
Weight: 50
Capacity: -
Raw material: 30 wood + 5 iron + 5 furs
Required skill: Carpenter 4
Day to produce: 24
Abbreviation: -
Description: A Balista is a kind of heavy bow on wheels. If you want to move the balista, you need at least 1 horse to pull it, otherwise you have to carry the balista. Balista can fire once every third round and does 5 damage to a single target againt an effective skill of combat 0. One needs CROSSBOW skill level 1 to use a BALISTA.

Name:Cart
Weight: 20
Capacity: 40
Raw material: 12 wood
Required skill: Carpenter 1
Day to produce: 24
Abbreviation: CART
Description: Cart can be used to move some things. If you want to move cart you need 2 men or a horse to pull it.

Name:Catapult
Weight: 200
Capacity: -
Raw material: 100 wood + 20 iron + 10 furs
Required skill: Carpenter 5
Day to produce: 24
Abbreviation: -
Description: A catapult lobs stone across the battlefield to your ennemies. If you want to move the catapult, you need at least a mumak or two horses to pull it, otherwise you have to carry the catapult. Catapult can fire once every third round and does 3 damage to 5-10 targets againt an effective skill of combat. One needs three people to operate a CATAPULT. The catapult uses one unit of stone per shot.

Name:Chain Armor
Weight: 1
Capacity: -
Raw material: 6 iron
Required skill: Armorer 1
Day to produce: 24
Abbreviation: CHA
Description: Chain armor gives a 1/3 chance of surviving a hit. Only one armor per man can be used.

Name:Chariot
Weight: 40
Capacity: 50
Raw material: 18 wood + 4 iron
Required skill: Carpenter 3
Day to produce: 48
Abbreviation: CRT
Description: Chariot can be used to move some things or to carry troops. If you want to move the chariot you need at least 1 horse to pull it, otherwise you have to carry the chariot and you cannot load it. Chariot gives to each man inside a bonus +2 to combat, unless attacking units in a structure.

Name:Cloak Of Shadow
Weight: 1
Capacity: -
Raw material: iron
Day to produce: ?
Abbreviation: -
Description: A unit equipped with a Cloak of Shadow will get bonus +1 to its Stealth skill in case it has at least as much cloaks as people.

Name:Clowns Hat
Weight: 1
Capacity: -
Raw material: fur
Required skill:
Day to produce: ?
Abbreviation: -
Description: A unit equipped with a Clowns Hat will get entertain as if it had one more man. Unit cannot use more hats than it has men.

Name:Conjuring Stick
Weight: 1
Capacity: -
Raw material: wood
Required skill:
Day to produce: ?
Abbreviation: -
Description: A person holding a Conjuring Stick has an entertainment level of 5 higher than its normal skill level, but can use only on Conjuring Stick at a time.

Name:Crossbow
Weight: 1
Capacity: -
Raw material: 5 wood + 1 iron
Required skill: Weaponsmith 2
Day to produce: 18
Abbreviation: XBO
Description: A man with a crossbow makes his attack against a defense of one third of the combat level, rounded down. One needs CROSSBOW skill level 1 to use a CROSSBOW. Hits inflicted by a crossbow cannot be deflected by any common armor - the target is automatically killed regardless of armor. A crossbow can only fire every other round (the first, third, fifth, ...). Only one weapon per man can be used.

Name:Crystal
Weight: 1
Capacity: -
Raw material: -
Required skill: Quarrying 5
Day to produce: 8
Abbreviation: -
Description: Crystals are strange things made from magical substance. Crystals are the key part of most high level spells.

Name:Double Bow
Weight: 1
Capacity: -
Raw material: 5 yew
Required skill: Weaponsmith 5
Day to produce: 24
Abbreviation: -
Description: A man with a double bow makes two attacks per turn against a defense of 0, plus one third of the combat level, rounded down. One need LONGBOW or CROSSBOW skill level 1 to use a DOUBLE BOW. Hits inflicted by a longbow cannot be deflected by any nonmagical armor - the target is automatically killed. Only one weapon per man can be used.

Name:Fire Ring
Capacity: -
Raw material: 1 iron
Required skill: Ring Craft 1
Day to produce: 12
Abbreviation: -
Description: Fire ring gives to men who wears it protection from fire. It is also required to cast some high level fire spells.

Name:Fish
Weight: 2
Capacity: -
Raw material: -
Required skill: Fishing 1
Day to produce: 12
Abbreviation: FIS
Description: Fishes can be found mostly near lake and ocean. Fish can be used instead of upkeep fee using order CONSUME. Fish can be also sold in region what demands it.

Name:Flaming Sword
Weight: 1
Capacity: -
Raw material: sword
Required skill:
Day to produce: ?
Abbreviation: -
Description: Man with flaming sword has +3 bonus to combat. Hit by flaming sword cannot be deflected by leather armor. Flaming sword does 3 points of fire damage to target. Only one flaming sword per man can be used.

Name:Floater Hide
Weight: 1
Capacity: -
Raw material: -
Required skill: Hunting 3
Day to produce: 12
Abbreviation: -
Description: Floater_hide is produced from floaters, a rare and skittish denizen of the swamps of Lorenai. Floaters actually weigh less than air, since much of their body is made up of gaseous sacs. Floater hide is prized by high level Shipbuilders of Lorenai, who can use the thin hide to build hot air balloons.

Name:Food
Weight: 1
Capacity: -
Raw material: grain livestock fish horse pony warg or mumak
Required skill: Cooking 1
Day to produce: 24
Abbreviation: -
Description: Food is more advanced food produced of raw feeding resources. This process is used to multiply feeding effect of these resources.

Name:Fur
Weight: 1
Capacity: -
Raw material: -
Required skill: Hunting 1
Day to produce: 8
Abbreviation: FUR
Description: Furs can be found mostly in forests. Units with the ARMORER skill can craft a leather armor from furs. Furs are also a luxury item which can be sold on some markets.

Name:Gem
Weight: 1
Capacity: -
Raw material: -
Required skill: Quarrying 4
Day to produce: 8
Abbreviation: -
Description: Gems are rare and beautyful stones found deep within Lorenai. Gems can be sold on markets and some of them are also needed as resource of high level spells.

Name:Giant Bat
Weight: 30
Capacity: 15
Raw material: -
Required skill: Training 5
Day to produce: 24
Abbreviation: -
Description: Giant bats can usually be found in plains surrounded by=20 hills or mountains. If total weight of the unit, excluding= =20 the giant bats themselves, doesn't exceed the capacity=20 of the giant bats, then the unit is flying. It means that= =20 unit can move three times as fast as walking unit. You need riding skill at least 3 to be able ride giant bats. Unit flying on giant bats has a combat bonus equal to its=20 riding skill, unless attacking people in structure. NOTE

Name:Gloves Of Strength
Weight: 1
Capacity: -
Raw material: fur iron
Required skill:
Day to produce: ?
Abbreviation: -
Description: A man with gloves of strength will get 4 more attacks per round and also +1 bonus to the combat skill.

Name:Gold
Weight: 1
Capacity: -
Raw material: -
Required skill: Mining 4
Day to produce: 12
Abbreviation: -
Description: Gold can be found mostly in mountains and plains. A Gold mine is a good way to make some quick cash at the nearest city.

Name:Grain
Weight: 5
Capacity: -
Raw material: -
Required skill: Farming 1
Day to produce: 12
Abbreviation: GRA
Description: Grain can be found mostly in plains or hills. Grain can be used instead of upkeep fee using order CONSUME.

Name:Great Hammer
Weight: 2
Capacity: -
Raw material: 2 wood + 5 iron
Required skill: Weaponsmith 2
Day to produce: 24
Abbreviation: -
Description: A man with a great hammer has a +1 bonus to combat, but additional bonus +3 in attack. Great hammer also does 2 points of damage. One needs COMBAT skill level 2 to use a great hammer. Only one weapon per man can be used.

Name:Halberd
Weight: 2
Capacity: -
Raw material: 6 wood + 3 iron
Required skill: Weaponsmith 4
Day to produce: 16
Abbreviation: -
Description: A man with a halberd has a +3 bonus to combat when attacking and +5 bonus when defending. One needs COMBAT skill level 3 to use HALBERD. Only one weapon per man can be used.

Name:Helm Of Might
Weight: 1
Capacity: -
Raw material: iron
Required skill:
Day to produce: ?
Abbreviation: -
Description: A man with helm of might will be able to take 4 more hits before he dies. Also he has additional 20% chance of resist any attack.

Name:Helm Of Observation
Weight: 1
Capacity: -
Raw material: iron
Day to produce: ?
Abbreviation: -
Description: A unit equipped with a Helm of Observation will get bonus +2 to its observation skill.

Name:Herb
Capacity: -
Raw material: -
Required skill: Herb Lore 1
Day to produce: 24
Abbreviation: HER
Description: Herbs can be found mostly in jungle or swamps. Herbs are needed for healing. You need one unit of herbs for one healing attempt. Herbs are also a luxury item which can be sold on some markets.

Name:Horse
Weight: 50
Capacity: 20
Raw material: -
Required skill: Training 1
Day to produce: 24
Abbreviation: HOR
Description: Horses can usually be found in plains. If total weight of the unit, excluding the horses themselves, doesn't exceed the capacity of the horses, then the unit is riding. It means that unit can move twice as fast as walking unit. A riding unit with the RIDING skill has a combat bonus equal to its riding skill, up to +2, unless attacking people in structure. NOTE

Name:Iron
Weight: 2
Capacity: -
Raw material: -
Required skill: Mining 1
Day to produce: 6
Abbreviation: IRO
Description: Iron can be found mostly in wasteland and hills. From iron you can make armors, some weapons and you will need it for wagon and chariot.

Name:Ironwood
Weight: 5
Capacity: -
Raw material: -
Required skill: Lumberjack 3
Day to produce: 6
Abbreviation: -
Description: Ironwood is the strongest wood known to Lorenai, and may be used by high level Shipbuilders to build armored ships. One unit of ironwood weighs 5 weight units.

Name:Leather Armor
Weight: 1
Capacity: -
Raw material: 3 furs
Required skill: Armorer 1
Day to produce: 12
Abbreviation: LEA
Description: Leather armor gives a 1/10 chance of surviving a hit. Only one armor per man can be used.

Name:Livestock
Weight: 30
Raw material: -
Required skill: Ranching 1
Day to produce: 12
Abbreviation: LIV
Description: Livestock can be found mostly in plains or hills. Livestock can be used instead of upkeep fee using order CONSUME.

Name:Longbow
Weight: 1
Capacity: -
Raw material: 6 wood
Required skill: Weaponsmith 1
Day to produce: 24
Abbreviation: LBO
Description: A man with a longbow makes his attack against a defense of 2, plus one third of the combat level, rounded down. One needs LONGBOW skill level 1 to use a LONGBOW. Hits inflicted by a longbow cannot be deflected by a LEATHER ARMOR. Only one weapon per man can be used.

Name:Magic Axe
Weight: 2
Capacity: -
Raw material: axe
Day to produce: ?
Abbreviation: -
Description: Man with magic axe has +5 bonus to combat. One need skill COMBAT of level 3 to use AXE. Hit by magic axe cannot be deflected by common armor. Only one weapon per man can be used.

Name:Magic Bow
Weight: 1
Capacity: -
Raw material: longbow or crossbow
Required skill:
Day to produce: ?
Abbreviation: -
Description: To use magic bow you need level at least one in CROSSBOW or LONGBOW skill. A magic bow can shoot 3 times per round against effective combat 0. Target get +1 bonus for each 3 levels of combat skill. Hits inflicted by a magic bow cannot be deflected by common armor. Only one magic bow per man can be used.

Name:Magic Cart
Weight: 20
Capacity: 40
Raw material: cart
Day to produce: ?
Abbreviation: -
Description: Magic cart can be used to move some things. A magic cart moves at riding speed, and does not require two men to tow it.

Name:Magic Sword
Weight: 1
Capacity: -
Raw material: sword
Required skill:
Day to produce: ?
Abbreviation: -
Description: Man with magic sword has +4 bonus to combat. Hit by magic= =20 sword cannot be deflected by common armor. Only one weapon per man can be used.

Name:Magic Wagon
Weight: 25
Capacity: 100
Raw material: wagon
Required skill:
Day to produce: ?
Abbreviation: -
Description: Magic wagon can be used to move some things. A magic wagon moves at riding speed, and does not require a horse to tow it.

Name:Mithril
Weight: 1
Capacity: -
Raw material: -
Required skill: Mining 3
Day to produce: 6
Abbreviation: -
Description: Mithril can be found mostly in mountains and hills. From mithril you can make better weapons and armors.

Name:Mithril Armor
Weight: 1
Capacity: -
Raw material: 6 mithril
Required skill: Armorer 5
Day to produce: 24
Abbreviation: -
Description: A mithril armor gives you 9/10 chance of surviving a common hit, and 2/3 to survive a crossbow attack. Only one armor per man can be used.

Name:Mithril Sword
Weight: 1
Capacity: -
Raw material: 4 mithril
Required skill: Weaponsmith 3
Day to produce: 36
Abbreviation: -
Description: A man with a mithril sword has a +4 bonus to combat. Only one weapon per man can be used.

Name:Mumak
Weight: 500
Capacity: 50
Raw material: -
Required skill: Training 2
Day to produce: 36
Abbreviation: MUM
Description: Mumaks can usually be found in wastelands and tundras. = If=20 total weight of the unit, excluding the mumaks = themselves,=20 doesn't exceed the capacity of the mumaks, then the unit =

Name:Pick Of Mining
Weight: 1
Capacity: -
Raw material: iron
Day to produce: ?
Abbreviation: -
Description: Each miner with a Pick of Mining will produce twice more stone, iron, gold, silver, mithril or rootstone.

Name:Plate Armor
Weight: 3
Capacity: -
Raw material: 12 iron
Required skill: Armorer 3
Day to produce: 40
Abbreviation: PLT
Description: Plate armor gives a 2/3 chance of surviving a hit. Only one armor per man can be used.

Name:Pony
Weight: 40
Capacity: 18
Raw material: -
Required skill: Training 1
Day to produce: 24
Abbreviation: -
Description: Ponies can usually be found in plains and hills. If total weight of the unit, excluding the ponies themselves, doesn't exceed the capacity of the ponies, then the unit is riding. It means that unit can move twice as fast as walking unit. A riding unit with the RIDING skill has a combat bonus equal to its riding skill, up to +2, unless attacking people in structure. NOTE

Name:Portal
Weight: 1
Capacity: -
Raw material: stone
Day to produce: ?
Abbreviation: -
Description: Portal is magical item that is used as target for other spells to transport units over long distances.

Name:Potion Of Curing
Weight: 1
Capacity: -
Raw material: herbs
Day to produce: ?
Abbreviation: -
Description: A unit equiped with potion of curing will automaticaly whenever it is damaged in battle. Potion of curing will heal one point of damage done to unit. If the unit got more than one point of damage it will die though.

Name:Rootstone
Weight: 10
Capacity: -
Raw material: -
Required skill: Quarrying 3
Day to produce: 8
Abbreviation: -
Description: Rootstone is a rare stone found deep within Lorenai mountains and hills. From rootstone you can build magical towers and fortresses.

Name:Round Shield
Weight: 1
Capacity: -
Raw material: 3 wood 2 furs
Required skill: Armorer 2
Day to produce: 12
Abbreviation: -
Description: Round shield gives a +1 bonus to combat skill in defence. Only one shield per man can be used.

Name:Shield Of Arcane Power
Weight: 1
Capacity: -
Raw material: iron wood fur
Required skill:
Day to produce: ?
Abbreviation: -
Description: A man with shield of arcane power has additional 50% of resisting any attack. Also the shield gives +2 bonus to combat and protection from fire and cold.

Name:Silver
Weight: 1
Capacity: -
Raw material: -
Required skill: Mining 2
Day to produce: 8
Abbreviation: -
Description: Silver can be found mostly in mountains and hills. From silver you can make some weapons or sell it at a market for profit.

Name:Stone
Weight: 5
Capacity: -
Raw material: -
Required skill: Quarrying 1
Day to produce: 4
Abbreviation: STO
Description: Stone can be found mostly in hills. From stone you can build road or building.

Name:Sword
Weight: 1
Capacity: -
Raw material: 4 iron
Required skill: Weaponsmith 1
Day to produce: 24
Abbreviation: SWO
Description: A man with a sword has a +2 bonus to combat. Only one weapon per man can be used.

Name:Tower Shield
Weight: 2
Capacity: -
Raw material: 4 wood 4 iron
Required skill: Armorer 4
Day to produce: 12
Abbreviation: -
Description: Tower shield gives a +2 bonus to combat skill in defence. Only one shield per man can be used.

Name:Trident
Weight: 2
Capacity: -
Raw material: 8 iron
Required skill: Weaponsmith 3
Day to produce: 24
Abbreviation: -
Description: A man with a trident has a +2 bonus to combat when attacking and +4 bonus when defending. One needs COMBAT skill level 2 to use TRIDENT. Only one weapon per man can be used.

Name:Wagon
Weight: 25
Capacity: 100
Raw material: 15 wood + 2 iron
Required skill: Carpenter 2
Day to produce: 36
Abbreviation: WAG
Description: Wagon can be used to move some things. If you want to move wagon you need min. 1 horse to pull it. Without horse you have to carry wagon and you cannot load it.

Name:Wand Of Fear
Weight: 1
Capacity: -
Raw material: wood
Day to produce: ?
Abbreviation: -
Description: A unit equiped with a Wand of Fear will automaticaly cast the Cause Fear spell in combat as if a mage was present. Cause Fear spell strikes fear into hearts of 10-20 common men (not leaders). Fearing troops fight with -2 penalty on their combat. There is 10% chance that wand explodes and hurts it's owner.

Name:Wand Of Fire
Weight: 1
Capacity: -
Raw material: wood
Required skill:
Day to produce: ?
Abbreviation: -
Description: A unit equipped with a Wand of Fire will automaticaly cast the Fireflash spell in combat as if a mage was present. Fireflash spell creates a bright flash of fire which dazzles 2 to 50 enemies. Dazzled troops attack with a -2 penalty on their attack. There is 10% chance that wand explodes and hurts its owner.

Name:Warg
Weight: 30
Capacity: 15
Raw material: -
Required skill: Training 1
Day to produce: 24
Abbreviation: -
Description: Warg can usually be found in wastelands, hills and forests. If total weight of the unit, excluding the wargs themselves, doesn't exceed the capacity of the wargs, then the unit is riding. It means that unit can move twice as fast as walking unit. A riding unit with the RIDING skill has a combat bonus equal to its riding skill, up to +2, unless attacking people in structure. NOTE

Name:War Horse
Weight: 75
Capacity: 15
Raw material: 3 horses
Required skill: Training 3
Day to produce: 24
Abbreviation: -
Description: A unit can ride war horses in the same manner as horses, with the same riding bonuses as horses, but war horses give an immediate +1 bonus to combat levels. NOTE

Name:Winged Horse
Weight: 50
Capacity: 20
Raw material: -
Required skill: Training 5
Day to produce: 24
Abbreviation: -
Description: Winged horses can usually be found in plains surrounded by= =20 hills or mountains. If total weight of the unit, excluding= =20 the winged horses themselves, doesn't exceed the capacity= =20 of the winged horses, then the unit is flying. It means tha= t=20 unit can move three times as fast as walking unit. You need riding skill at least 3 to be able ride winged horses. Unit flying on winged horses has a combat bonus equal to its=20 riding skill, unless attacking people in structure. NOTE

Name:Wood
Weight: 2
Capacity: -
Raw material: -
Required skill: Lumberjack 1
Day to produce: 4
Abbreviation: WOO
Description: Wood can be found mostly in forest or jungle. From wood you can make ships, cart, some weapons, building.

Name:Yew
Weight: 1
Capacity: -
Raw material: -
Required skill: Lumberjack 5
Day to produce: 12
Abbreviation: -
Description: Yew is the lightest, most pliable wood known; high level=20 Weaponsmithes may use yew to produce powerful bows. One=20 unit of yew weighs 1 weight units.