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I was working together with
Jan Hubicka,
Pavel Nejedly and
Josef Zlomek
on profile driven optimalizations for GCC (see
project specification (in Czech),
progress,
documentation.
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I started (and never finished) writing a PBM (play by mail) game in Haskell. It is inspired by Rise of Heroes (a nice game, but a bit
unbalanced and its C sources are really terrible). You may find the sources (of
my game) here. They are not especially well written, but
demonstrate several advanced techniques (I wanted to learn).